Hi Stéphane,
Great work there - the new sim looks great for Open Source!! I've seen simulators nowhere near this that carry a charge!
Interesting in the use of SQL DBA's! At least it means that the transactions from storage to app can be managed and controlled more accurately.
The Virtual Cockpits also look great! What I do like is when all the parts are modelled in the lighter aircraft, i.e. all the switches, sun shades, door handles work as they should in real life. Not sure if this is a plan for models in this Sim?
Also are you going for accurate flight models / aerodynamics or is this mostly for Instrument flying? There are some appauling models (the defaults) in FSX that behave in a very strange fashion during some simple manouvres.
Hi Stephane,
I was aware of the last screenshots being 3D models, and that having models that detailed would require a lot of processing power and a FPS rate of perfection!
I was impressed with the scanning around the panel in the videos so much I thought the software went beyond the 2D panel! I like the Kneeboard / Checklist item finder to locate the items you are switching etc.This video shows an static Virtual Cockpit, does this mean you plan to develop them? http://www.youtube.com/watch?v=5IHxC1U1Qm0&feature=player_embedded
I think for me though as I said, the most important thing is aerodynamic accuracy. Making sure the aircraft behaves as it does in real life, thats even more important that scenery and visual enhancements to me.
Copyright © 2005 Archant Regional. All rights reserved. Terms and conditions